Releases
Changelog
Every release, what it changed, and what it didn't.
1.0 — initial release
Launching on Google Play
The first public release. What's in it:
Build
- Gradle, the Android Gradle Plugin and the Kotlin compiler running as native processes on the device — no emulation layer.
- An OpenJDK (independent build) runtime, bundled.
- Build variants and flavors, with the default variant chosen the way a desktop IDE would choose it.
- C/C++ projects via CMake and ndk-build.
- Keystore management and on-device signing; server-side release signing on paid tiers.
- Install and launch the APK you just built, straight from the app.
Edit
- An editor whose typing latency doesn't degrade with file size.
- Syntax highlighting for 20+ languages.
- Real language servers, installed on first use: completion, go-to-definition, quick fixes and reformat for Kotlin, Java, C/C++ and Rust; diagnostics, quick fixes and formatting for Python.
- Kotlin code intelligence that understands your project's dependencies.
- Project-wide search.
Run and inspect
- A JDWP debugger with breakpoints, call stack, frames, locals and stepping, including against an app on a second device over the network. Part of the Ultra plan.
- Logcat and device inspection.
Everything else
- A Linux-style terminal with git, python, bash, node and more.
- A Git panel: status, diff, stage, commit, push.
- AI assistance for generating and fixing code — bring your own key, free on every plan. Pro and above add the agent that edits, builds and fixes build errors on its own.
- Seven visual styles including Material You, and a layout that adapts from small phones to tablets, foldables and desktop-sized windows.